book

chapters

  1. the oasis
  2. timeline splitting block
  3. compulsory schooling is abusive
  4. how i use computers
  5. why i use the Unlicense & CC0
  6. a few vegan tips
  7. queer cybersecurity resources
  8. inferi monologue
  9. wall of shards
  10. zoxuli
  11. swirlmania
  12. coalton-raylib

the oasis

introduction

for a long time , i've been thinking about how to build a kinder & more radical version of the OASIS from Ready Player One using currently available technology . this page outlines my current vision for it . i'll be throwing a lot of ideas together somewhat haphazardly , so expect unintended inconsistencies : this is more of an aspirational wishlist than a formal specification .

motivation

gaps in our scientific knowledge limit the range of actions we can take , & some of those gaps could take eons to fill . i view simulated worlds as a stopgap that can approximate what it would be like to take actions outside of that range . categorical examples :

primary values

agency over avatar & environment

Maximalist computing is designing protocols and platforms which support doing "everything", and in a pleasant manner. It is, in one way, an extension of the idea of computing, which is to simulate anything

— Applied Language , Maximalist computing

inclusive design

physical spaces have to find a "universal" solution (one size fits all) once those spaces are built. In digital spaces, we have the flexibility of taking the "inclusive" approach to tailor our product so that one size fits one

— Amy Carney , Accommodation versus Inclusive Design

abuse protection

most multiplayer video games are woefully unequipped to protect the average player from abuse , let alone marginalized players . while the prevalence of abusive people is primarily a social problem , there are still plenty of ways the oasis could ( technologically , since it's a digital space ) protect people from them , in the same way that encryption can protect online accounts from being hacked .

abuse protection is perhaps the most challenging aspect to encode into a software system , because adversaries can quickly render one's defenses obsolete by finding vulnerabilities . given this , the oasis will require enough flexibility for the people most affected by abuse to have the agency to change the design of those defenses .

formal verification

preventing bugs becomes increasingly important as immersion improves . suppose someone uses a device that lets them feel physical pain within the oasis . when other people have the capability to physically torture them , bugs could cause the usual protection mechanisms to fail , resulting in extremely traumatic experiences .

further reading

i still have much to learn about P2P protocols , capability security , & dependent types before i could begin an implementation . here are a few documents i'd like to read next ( all freely available online ) :

conclusion

many subsets of this outline already exist to various degrees across cyberspace , so there are plenty of already solved problems to build on top of .

that said , this is an enormous project , & not something i could do alone . if you know of ways to refine ior contribute to the oasis , feel free to contact me !


timeline splitting block

safety features aren't strong enough

when i've visited social spaces in virtual reality , i am often harassed to an extreme degree because my "tranny faggot" voice outs me as a subhuman worthy of death , according to them . some of the insufficiencies i've noticed in current implementations of blocking , reporting , & votekicking are as follows :

trivial fixes

potential patches for some of the above issues :

a more potent kind of block

my experiences have motivated me to think of an entirely different way to implement blocking .

suppose you're in the oasis , & you decide to block someone named S because they're telling you to kill yourself . in this thought experiment , blocking simply hides their avatar & audio from you . after being blocked , they draw the message "kill yourself" on an empty whiteboard .

should the message be visible to you ?

if you can see it , then S has successfully worked around the blocking mechanism , even if it's to a lesser degree than before . they've still violated your boundary .

if you can't see it , then how would the oasis hide the message from you ? other people may still want to see S's influence on the world . this would require the world to be split into two separate states at once , which could be thought of as different timelines .

so , if you perform a timeline splitting block ( TSB ) on S , you will enter new timeline forked off from the current one . everybody else will remain in the original timeline , but they will be given the option to join you .

timeline divergence

a cross-timeline "overlay" could show people's avatars & audio from the original timeline on top of your fork , but this would only be useful temporarily . divergence between timelines over time would degrade cross-timeline communication about the world .

as time goes on , the pressure for people to pick a side in conflicts would increase . a TSB is intended as a last resort , because it removes most of the blocked person's ability to causally affect you , & possibly others .

sophisticated tools for merging timelines à la git could prevent people from losing changes when switching timelines .

choosing timelines

another question : how will people who were less involved in the conflict know which timeline to join ? they would need to ask around , if it mattered to them . people would have the ability to visit any timeline they're not blocked in , to assist inquiry . additionally , the menu could have a place to write your reason for a TSB , that would be shown in notifications , ior possibly a history log .


compulsory schooling is abusive

even if ...

even if you didn't feel confined while in school , it doesn't mean that none of the other kids could tell they were in confinement .

even if schools are sometimes better than the life a kid would have to live at home , it doesn't mean that they're not in confinement .

even if schools sometimes manage to teach kids things they actually care about , it doesn't mean that they're not , in many ways , treated like prison inmates in the process .

the problem

coercing an entire age group of people into spending the majority of their waking hours in an environment they didn't choose , around people they didn't choose , eating food they didn't choose , doing tasks they didn't choose , holding their bodies in positions they didn't choose , all while possibly being assaulted physically ior emotionally by bullies with no true recourse , is abusive .

if someone did the same thing to all adults[1] , & justified it by saying that it's some variation of being "for their own good !" , would that be okay ? i sure don't think so , & adult supremacy prevents many people who agree from extrapolating that judgement to children .

even as an adult , i'm still resentful of every adult who was knowingly complicit in keeping all of my friends & i in confinement when i was young . i refuse to simply "forgive & forget" the traumatizing dehumanization of adult supremacy , as one particularly childist relative still demands of me .

how to fix it

my take is fairly straightforward :

unfortunately , this is only part of the equation . for this to be a fully satisfying solution , many other things about our cultures would need to radically change as well . one such example would be the creation of far more safe , uncommercialized "third places" than are currently available .


an aside on argumentation for youth liberation

it saddens me how infrequently adults believe ior show empathy for those of us who talk openly about the ways adult supremacy has traumatized us .

it's also sad when even the people who ostensibly agree that ( for example ) compulsory education is a problem decide to only argue against it through an adult supremacist frame , measuring any potential harm by how much it deprives children of attributes that only the adults around them deemed desirable .

for instance , they'll argue that an oppressive school environment makes children uncomfortable , & that is bad because then they can't "learn" ( the subjects chosen by adults ) as effectively , & that is only bad because then they can't "operate in society" ( which if one inquires further , is usually some stand-in for greasing the cogs of capitalism & the state ) as smoothly , ior know how to "respect authority" ( i.e. learn to interact frictionlessly with everyone else who takes for granted & is complicit in the abuse ) properly .

but what they blatantly omit from their arguments is that compulsory schooling is a problem because it's abusive to assert ownership over another person , steal their agency , & gaslight them about their personhood .

if one fully believes that children are people , they should be able to confidently state why compulsory schooling should be abolished using reasons that aren't downstream of potential benefits to adults . doing otherwise only serves to deepen the power dynamic along another axis .


how i use computers

introduction

what follows is an outline of the various hardware & software i currently use for daily computing tasks , in case it's useful for someone else . this is not a prescription of how other people should use technology , nor is it a description of my ideal computing environment .

todo : explain choices in more detail

hardware

if i need to purchase a new device , i prefer to find one that is already used , due to the numerous ethical issues with the production of electronics by large companies .

my primary computer is a Thinkpad T430 running QubesOS . i chose this laptop because , out of the options that can be flashed with coreboot , it was old enough to be somewhat affordable[2] , while still running fast enough for most tasks that don't involve graphics ( & some that do ) .

i don't use any peripherals except for a large monitor , to maintain good posture . i have tried mechanical keyboards , but i dislike like how they feel & sound compared to the built-in Thinkpad keyboard . split keyboards are more ergonomic though , so it would be nice to find a split rubber dome keyboard .

my "smart"phone is a Pixel 4a[3] running CalyxOS[4] .

software

i primarily use CalyxOS for taking notes with Orgzly , tracking sleep with Plees Tracker , web browsing away from home , insecure communications , & listening to audio-based educational materials .

i use QubesOS for web browsing , programming , Serious Writing , & other forms of expression .

i chose QubesOS because i find ambient authority horrifying , but i'm not aware of any robust capability-based operating systems that would fill the same need for me .

QubesOS is slow & doesn't have screen reader support yet , but it does have some great features like configuration using Salt[5], Whonix qubes , & offline qubes . here are a few things i've learned that make it more tolerable :

programming

language

currently , the languages i find most useful are Haskell & PureScript ( which is very similar to Haskell , but compiles to JavaScript ) .

a few things i like about them are :

i'm autistic & get overwhelmed by extraneous detail very easily , so i view many of these as accessibility features[6] , because of way they encourage code that is easy to read & reduce the number of things i must keep in working memory at once - while still feeling quite empowering .

for native programs that target embedded devices ior need to be statically built ior cross compiled , Rust is a nice language that provides a somewhat similar experience to Haskell , while making those tasks much easier .

i've experimented a lot with Nix for provisioning systems & development environments , but i'm hesitant to recommend using it , particularly if , like me , one is significantly constrained by the power of their computer hardware / disk space / network speed , ior are marginalized in some way[7] . i've definitely benefited from Nix before , but those benefits have only barely outweighed the many negatives i've experienced along the way . maybe Lix & Aux will manage to solve some of those issues .

code editor

the code editor i use most often is helix .

my first editor was Sublime Text , then VSCodium , then Atom , & i finally found an editor i liked when i tried vim & realized i could mostly avoid using the mouse[8] . once i was proficient with vim , i moved on to Doom Emacs .

Emacs has a lot going for it , like radical introspection & extensibility , but it was just too slow for me . the language servers for Haskell & PureScript would often crash my qube because of how much memory they used in Emacs . i also disliked dealing with the Doom abstraction , but when i tried going without it , maintaining a complex configuration was too time consuming .

so , i switched to helix . it is rarely too slow for me , even in a qube with 4GB of RAM . it hardly requires any configuration to match my Doom Emacs setup . after learning them properly , i've also grown to appreciate the Kakoune-inspired keybindings more than vim's .


why i use the Unlicense & CC0

introduction

i don't know that much about the specifics of copyright law ; this post is more of a philosophical exploration of the concept of "intellectual property" in general[9] .

"intellectual property" relies on death

what would "perfect" copyright enforcement look like ? extrapolating what i see as the current system’s telos , it would look like protected "intellectual property" being physically impossible to create for everyone in the universe except for the "owner" .

every time new "intellectual property" is created , everyone else’s agency decreases by some amount . it is a system reliant on death , because if death were abolished , all of the most important expressions would get copyrighted eventually , & never expire , rendering most people born after that period unable to express much .

so , if copyright decreases everyone’s agency , uses death as a mechanism to redistribute temporal privilege , & relies on the distributed violence of the state to enforce all of this , what’s the alternative ?

copyleft & copyfarleft

efforts to use the system against itself , like copyleft & copyfarleft , are admirable in terms of what they aim to achieve . they can stop people who use one's work from restricting others as much as they would have otherwise .

but if one has the option to forgo copyright entirely , i’m not convinced that copyleft is preferable . it still relies on the copyright system in a significant way . why rely on an inefficient system that harms others , when one could oppose harmful usage of their work through other channels ?

some people claim that once one has given up their "intellectual property" , they have no "right" to oppose anyone’s usage of it . this would only make sense if the legal system were the only way to stop harm .

as an example , if somebody used a painting i made in a widely shared fascist propaganda video without permission , there are numerous reasons why this is bad that are not "they stole my 'intellectual property'" . there are also countless ways to counteract this other than to wait around for the copyright system to punish them in a way that isn’t even responding directly to what was wrong about what they did in the first place .

even copyleft causes psychic damage

another unfortunate side effect of copyleft’s strategy is that , similar to permissive licenses , even users of copyleft software that are trying their best to make their derivatives freely available have to worry about the chance that they misunderstand something & get punished by the legal system .

anecdotally , trying to make sense of the rules for using copyleft software[10] was very difficult & stressful for me . i have a particularly low tolerance for that kind of thing , but i doubt that this is an uncommon experience more generally , at least to a lesser extent .

in contrast , i don't have those issues when i’m using public domain software , because there aren't so many rules to keep track of .

releasing work into the public domain

regarding anticopyright praxis , my current preference is to use the Unlicense for code , & CC0 for everything else .

one could also release work without a license notice at all , if they felt like their audience could trust them enough to not do anything about "infringements" .


a few vegan tips

introduction

here are a few things i’ve learned since becoming vegan that weren’t immediately obvious , ior aren’t discussed as often by vegans because they’re about keeping insects ior wild animals safe .

i'm not an expert on animal welfare , so i may be mistaken about some of these . but i still think it's worth sharing the little ways we can avoid harming other living beings in everyday life .

the tips

related writing

if one's interested in more practical advice of this nature , i can recommend the writings of a researcher named Brian Tomasik . while i often disagree with his politics & conclusions on many topics , as far as i can tell , he is earnestly trying to reduce the harm caused to wild animals & insects ( among others ) more than most people i’ve encountered . he also documents his ideas in a very comprehensive & accessible way .


queer cybersecurity resources

introduction

this is a list of resources for improving one's digital security posture , prioritizing relevance to the risks queer folks face . i hope it's helpful !

note : these resources may have changed since i've shared them , & i don't necessarily endorse every strategy they recommend . security is highly contextual . try to confirm that any advice you encounter is not factually inaccurate , outdated , ior coming from a hostile source before incorporating it into your strategy .

privacy & security

these links are rather general in purpose , so you may need to explore them a bit to find what you are looking for :

doxing

these guides go over restorative & preventative strategies for people affected by doxing :

social media

i'd strongly advise looking into safer alternatives ( such as well moderated instances on the fediverse ) , but if that's impractical for whatever reason , this website has a list of comprehensive guides for dealing with harassment , abuse , & privacy settings on mainstream social media sites :

How To Use Social Media Safely - Right To Be


inferi monologue

a headcannon of how inferi would greet travelers :

we , stacked like acrobats under the cavern lake surface , writhing in place without sound nor purpose , do cordially invite you & yours to our celebration . we know you’re busy , but spare us a second , & we’ll show you how cozy our waters can be .

what ? you don’t want to drown ? do we look like we’re drowning to you ? there’s more of us here than you could ever find up there - don’t you want friends ? you’ll drown in an absence of human contact if you don’t join us soon .

i mean , come on . look at us . we have it all . we’re never alone , & we have each other’s backs , in a lattice configuration , & we never have to worry about defectors , because the waters are so cozy .

what ? you don’t want to become incorporated into an evil horde ? do we look like an evil horde to you ? we all think you’re a [REDACTED] . you’ve been out of the water so long you’re maladjusted & don’t know right from wrong . i’m confident that even the other , more reasonable land-dwellers would agree with me .

you’re on your own , kiddo . we offered our gracious invitation , & you disrespected us . you know , there are those among us who used to be like you . then they joined us , & served their time , & now we’re all one big jolly family . i hope that one day , when you’re one of us like they are , you’ll be thankful we took you under our wing .

stop struggling , [REDACTED] .

we already told you , the waters are cozy .


wall of shards

loading world ...

type start to collect a shard .

1start

shard count : 2

your lab

you're sitting in your office chair . all of your research tools are systematically organized around you , with your computer terminal at the center of it all . your friend b6e is sitting here , staring at one of the photos on your wall , although you can't tell which one .

1talkTo b6e

you break the silence .

are you ready to get started ?
yeah . what will it feel like , exactly ? like will i even notice you're there ?
well , i'm not completely sure , but it will probably be similar to what it feels like to focus on your thoughts in one of those terrible dining areas with televisions all over . difficult , & a struggle to not zone out & succumb to the noise .
too bad i can't take a nap during it .
i know right . well , if you're ready then have a seat & i'll start projecting .

she sits down & puts on the acrylic beanie . all of the cables dangling off of it match her hair color , which gives the illusion that her hair extends onto the floor .

1use Terminal

you swivel over to your terminal & execute 1ntr0j3ct.hs .

you named the script using leetspeak ?
yep , it makes words taste better .

you get up & lie down on your yoga mat . your vision starts to fade ...

the center

a sea of tall , green grass stretches endlessly in all directions except to the west , where a short , smoothly vertical cliff face wraps a plateau . you're sitting at the junction of a boardwalk splitting off to the north , south , & east .

you're not sure why , but this location feels like the central point in her mind , where all other synapse clusters meet . why then is it so barren ?

it's dark , but the moon is bright enough that you can see sheets of rain sweeping the expanse . the rain & wind produce a soothing noise that ripples in waves off of the grass .

even farther in the distance , you hear another ceaseless noise coming from all directions except up & down . it's a harsh , glass grinding static , but not quite painful because of how faint it is .

1go West

there is a cliff face to the west . you hover up to the top edge .

eastern plateau ridge

you aren't that much higher than the boardwalks below , but you can see much farther into the distance from up here . there is a sliver of deep crimson shimmer spanning the entire horizon . maybe that's what's making that grinding noise ?

the footpath you're on continues to the north & south . to the west , the top of the plateau slopes downward toward a pool of glowing purple liquid . the pool appears to converge & warp in upon itself , almost as if a tiny black hole were floating a few meters above the surface .

there's a rectangular slot in the ground close by , but you can't see what's in it from here .

1examine Slot

slot machine

now that you're closer to the slot , you notice a hand-written sign next to it that says :

slot machine : enter the slot & slide like a coin to a random location

somebody walks over to you & asks what you're doing .

hello ! i'm trying to figure out what the deal with this slot thing is .
no you're not . i saw you over there trying to vandalize my hand-written sign .
you what ? i didn't even touch the sign .
then how did all of those purple stains get on it ?

you glance at the sign again . it does appear more stained than you remember it . you wonder , aloud :

maybe it's from that pool over there ? whatever gravity well is swirling above the pool might have become volatile .
that's certainly a possiblity . but it seems much more likely that you hated my handwriting style & wanted to destroy it yourself .
you serious ? i didn't even think of the handwriting style until now. it was perfectly serviceable .
oh .

they gaze into the distance uncomfortably .

the grinding sound grows louder , & the crimson glow brighter .

shard count : 3

1ask SignPainter . about Sound

you ask the sign painter if they know where that sound is coming from .

no .
1ask SignPainter . about CrimsonGlow

you ask them if they know what the crimson glow is coming from .

no .

the sign painter sits on the ground , placing their legs into the slot . they carefully lower the rest of their body into the slot & let go. a few seconds later the sound of them sliding fades away completely .

it starts to rain . the droplets are purple , & stains your grey dress .

1go East

you hover back down the cliff face & land on the boardwalk again .

the center

it feels nice to return to the center . that plateau to the west had an unpleasant vibe . the boardwalk continues to the north , south , & east .

1go West

you look back at the cliff face . a voice in your head says it may be a good idea to return to the slot machine , because it could spit you out where you need to go much faster than hovering there yourself .

but no . that would be a gamble .

you don't like leaving things to chance .

1go North

with your mind made up , you hover northward along the boardwalk .

an expanse

you've reached the end of the boardwalk . this location is so far from the plateau that it's barely visible through the rain . the crimson glow to the north stretches higher into the sky here . it's like the source of the grinding noise is a wall in the distance that wraps around the boundary of b6e's mind .

there is a swarm of winged , metal centipedes flying over your head .

the grinding sound is loud enough here to put you on edge .

shard count : 4

1ask Centipede . about Sound

you call out to the centipedes above you .

excuse me , would any of you be able to help me answer a quick question ?

one of them lands in front of you . they are wearing a really cool sweater with a fractal pattern knitted onto it .

i might be able to help ya ! what's ur question ?
oh nice ! thank you . do you know what that glass grinding noise in the distance is ?
ya mean death ?
what ?
death . like the thing that happens when ya have a shard count of 11 ? looks like ya have 4 shards . ya might wanna stop thinkin' 'bout the wall !! you'll get less shards that way !

the other centipedes start gliding to the southeast .

that's what the shard count is about ? why would thinking about the wall give you more shards ? by the wall you mean that crimson thing in the distance , right ?
hey kid i'm sorry but i gotta go my friends are leavin' & i don't wanna get left behind but i'm sure someone else can help ya out ! althoughhh a lotta people might be hesitant ( ior worse ) to talk about the shards . not sure what to tell ya 'bout that .
ok , well thanks for the info . i'll keep searching then .
be careful .

they fly away .

1save

serializing timeline ...

game saved .

enter the code 5nJ0kL3-001 to restore the game to this point in time .

1pop

zoxuli

a humble goal

years ago , it started with a humble goal that many could relate to . i wanted to make a website to put my writing on .

this would lead me on an unexpectedly long journey that ends at the website you're on today .

static site generators

i started off by learning about WordPress , then quickly realized that the WordPress interface was not accessible for me , although i would not have known to describe the problem like that at the time .

looking for other options , i discovered static site generators ( SSGs ) , which had the nice property that they were interfaced with using a text editor & a terminal window , which was more accessible to me . so i tried my best to learn an SSG called Jekyll , but the documentation was too advanced for me at the time . i moved on to other projects for a while .

a new problem

a while later , after i had learned more about programming for other reasons , i realized i could now understand the Jekyll documentation !

except ... now my expectations for my website had changed significantly . now i wanted :

i thought , hey , that's a lot of stuff to ask for , but there are hundreds ( eor likely thousands ) of SSGs , so surely at least one of them can do all that ?

SSG frenzy

i tried a lot of SSGs . the three that got me closest to all of my goals were Soupault , Bagatto , & Hakyll . but none of those got me everything ( todo : explain their strengths & shortcomings in detail ) . there might be another one out there , but i didn't find it .

not to worry though , because after trying so many SSGs, i was intimately familiar with the tradeoffs involved in their design , & felt comfortable writing my own from scratch .

zoxuli : first attempt

my first attempt ( todo : share zoxuli v1 ) was written in Common Lisp , & was most similar to Bagatto .

the core idea was to have the user of the zoxuli library write a data structure describing the inputs & outputs of the site in Lisp , & the markup files ( ior stylesheet , ior whatever else - it was filetype agnostic ) could contain snippets of lisp surrounded by .( & ). that would be evaluated when the site was built .

this meant that - as an example - if one wanted to generate backlinks , one could create a .(link <args>). function that would be used anywhere they needed links in their markup . the function would both render the link HTML ( using spinneret ) that gets inserted back into that position by zoxuli , & also store the link data into a variable . during the second pass , calls to a .(backlinks). function would convert the collected links into backlinks & render them into HTML wherever they are needed .

zoxuli : final version

after giving version one a proper go , these were my issues with it :

incorporating these observations , the final version of zoxuli is basically just a thin scaffold around lucid . the only thing from my prior criteria for an SSG that it doesn't support is the ability to use any markup format , but i enjoy writing lucid more than any other markup format i've tried , so that doesn't bother me .

i ported this website from Hakyll to zoxuli & i'm quite pleased with the experience . the source code for this website is on the source page .


swirlmania

what it is

swirlmania is a CLI StepMania simfile ( .ssc ) processor with support for generating tech charts without double steps .

swirlmania has five modes for different levels of "tech" difficulty . put simply , "tech" here refers to how far the player's body may need to turn to hit the arrow patterns .

why i made it

i enjoy playing Project OutFox ( a fork of StepMania ) on a dance pad for exercise , but finding simfiles ( which may also be refered to as charts/songs/levels ) that are of a consistent difficulty level can be challenging . i also have a strong preference for mid-speed technical maps without jumps , which makes things even more challenging . matching those criteria severely limits the song selection , but i would prefer to choose from any available level pack .

charting my own simfiles , eor processing levels by hand is far too costly to my time for what is intended to be an exercise device , so i decided to write a program to process pre-existing levels automatically . there are a few level processors already in existence such as AutoStepper , but as far as i can tell , none of them consistently maintain flow ( no double steps ) at higher tech levels . i'd also like to support more tech patterns in the future .


coalton-raylib

the problem

i love programming in ML-family languages like Haskell & OCaml , but they typically aren't interactive like Common Lisp , which makes programming games more difficult .

this is because one must restart the entire program they're working on every time a new change is compiled[12] .

one possible solution

as an ML language built on top of Common Lisp , Coalton can provide a statically typed , functional ( with typeclasses ! ) , & highly interactive game programming environment .

coalton-raylib is an example project i've shared that uses the raylib graphics library .

i've written the draw loop in Common Lisp , & the data model & update functions in Coalton[13] . this means that data & functions can be selectively reevaluated while the game is running , all while benefiting from compile-time type errors if a mistake is made !

conclusion

this was just a small experiment , that i figured i'd share in case it's useful for anyone else . i'm not sure if i'll use this for a larger game eor not , given that Coalton hasn't reached 1.0 yet , but it's great to know that it's a possibility .

footnotes

  1. not entirely hypothetical ; wage slavery approaches a weaker form of this [back]
  2. around 200 USD on Newegg [back]
  3. this was also around 200 USD on eBay [back]
  4. i am planning to switch to GrapheneOS soon , for the additional security features & ability to use TalkBack , a screen reader . i could not figure out how to enable a screen reader on CalyxOS . [back]
  5. ior maybe even Nix-like configuration in the future if Spectrum goes well [back]
  6. however , i have heard that for some people , these languages are unpleasant to work with for the some of the same reasons . [back]
  7. i've seen many folks point out that the Nix forum & subreddit have been particularly ineffectual at fighting bigotry & fascist rhetoric , which has been corroborated by my own experience . from what i can understand , the community has also become a place of heavy conflict after a considerable amount of members were okay with the Nix convention being sponsored by an evil "defence" technology company called Anduril . [back]
  8. using a mouse as an input device is fine , & i wish development software would use it more often . my issue is the precision required in most mouse-driven interfaces . precise clicks are difficult for me, & it would be much more accessible if elements that have a larger hitbox ( like radial menus ) were used more often . [back]
  9. it's also not a comprehensive argument , as there are quite a few reasons i dislike "intellectual property" that aren't mentioned here . [back]
  10. which is an instance of trying to navigate the legal system [back]
  11. i almost never see bugs trapped in the tub anymore after doing this [back]
  12. there are ways to smooth this over , but they can add a lot of complexity [back]
  13. that's just the method i found to be the most ergonomic , but i'm certain that others could find better ways of architecting a game with Coalton [back]